Thursday, August 19, 2010

Alice In Wonderland's New Safety Railings Rock!

Just kidding. Disneyland's Alice in Wonderland dark ride has been in operation since 1958 (with an extended closure for remodeling in the early '80s) and--as far as I know--no one's ever fallen off the outdoor section of track. But recently, as most fans know by now, a visiting OSHA inspector mentioned in passing that the elevated track could pose a problem, and Disney voluntarily shut the ride for a quick safety fix.

A few days ago, the constructions tarps came down, and...good grief.



Okay, that image used to link to a very funny video of various reactions to the new look. It has since been removed by the auteur.

My favorite comment came from the Hatter: "You have lice. Alice spells A-LICE, so we're fumigating your ride!"

Awesome.

Alice in Wonderland is one of my all time favorite Disneyland rides. And a lot of that was due to how incredibly cool and whimsical the outside of the ride used to look. And, as a child, I loved the thrill of the way the caterpillars used to go a bit over the edge of the leaf path just before they turned, giving the illusion of danger. Now...well...


Video by Hydrotrippin

I love that the background music in the above video is Dee and Dum's How'd Ye Do song.

Okay, in all fairness, it could have been much, much worse. So I'd like to point out a few things I actually like about the safety rails:

1) They're temporary. The plan, apparently, is to close the ride in the near future for a much more involved permanent solution which will, hopefully, look a lot better.

2) They tried. Really, at least they made an effort to add some appropriately themed decor to the thing.

3) The darker loading area adds a bit of mystery.

4) As seen in the second video, I do like the darker exit from the ride building. That works. That bit of the ride has always been a sort of dead area. It's not until the vehicles reach the new safety flooring that things start to look gross.

5) It doesn't hurt the ride's interior one tiny bit.

6) It's temporary.

7) At least the ride's open.

8) It's temporary.

Let's keep our fingers crossed that the permanent solution will be creative, surprising, and...just maybe...be an opportunity to improve the ride's outdoor descent.

I vote for a big drop and a loop.

Wednesday, August 4, 2010

Confessions of a Kindle Newbie


I've wanted an E-book reader for a while, now, and when Amazon's Kindle dropped to $189, I began to give the device some serious consideration. The display at Target sealed the deal: I fell in love with the Kindle's screen and the look of the text. So easy on the eyes! So lightweight! So perfect to read a book on! Sold!

I couldn't be happier with Kindle, and I'm not even peeved that Amazon announced an upcoming improved version--with a cheaper non-3G model as an option) a week after I bought it. The current model fits perfectly in my hands, and the screen gives me exactly the right level of contrast for my tired ol' eyes. The free books and free internet access make it worth the purchase, but--of course--I bought a few reasonably-priced newer novels to get me started. Like others before me have said: the reading experience is so smooth that you forget you're holding a device and pressing buttons to turn pages. You're reading a book, and it feels exactly right.

Wonder of wonders, Amazon just started offering two great games for Kindle and--as of this writing--they cost exactly zero! SHUFFLED ROW and EVERY WORD provide some very well-designed scrambled letter fun. I highly recommend both, but Shuffled Row is my favorite of the two: It's crazily addictive and the best electronic word game I've played since Bookworm.

New to the Kindle community, I've already found two favorite sources of information. A Kindle World Blog is the best site for up-to-date Kindle news, commentary and tutorials on the web, and Free Kindle Books is an inexpensive Amazon blog subscription that points you to new free titles and promotional offers as they become available on Amazon.

So...for any readers wondering if the Kindle is worth a purchase: Yeah. Definitely. The iPad's a great device for doing a lot of tasks, but Amazon's little beauty is perfectly designed to provide the smoothest, most comfortable electronic reading experience possible. Be warned, though: It's also designed to make impulse book-buying frighteningly quick n' easy! :)

Wednesday, September 16, 2009

Toy Story Mania Comes Home


At Disneyland Resort and Walt Disney World, the manic, wildly entertaining Toy Story Mania ride opened in 2008 to rave reviews, long lines and a lot of ecstatic, happy customers. When Disney announced production of a home version for the Nintendo Wii, fans rejoiced, but with a touch of skepticism: Could a home version possibly do justice to the amazing ride? Turns out, the answer is....yessss.....mostly....

Toy Story Mania (the Wii game) is a polished, beautifully crafted game that captures the ride's most important element--the pace and feel of the target games--perfectly. The plate-smashing, balloon-popping, hoop-tossing fun arrives intact. What's missing, of course are the giddy spinning of the ride vehicles, state-of-the-art 3D, water spray and air blasts. And the half hour waiting lines.

Writing as an adult fan of the ride, let me answer the question other theme park fans want to know: Is the home version worth a purchase?

Yes. Just keep your expectations realistic. This is, at its heart, a mini-game collection based around the themes and characters of Toy Story. All the games from the ride are represented (including the pie toss practice round), but not as they appear at the parks: That would be impossible to replicate. Instead, each of the ride's five main games are each represented by three separate, smaller shooting galleries, each filled with goals and secrets. The home version is padded out with additional carnival-style games that range from fun (skeeball and basketball hoops) to average (simon-says waggle fests). In addition to a front-and-center story mode that roughly follows the ride's progression, there are 5 additional story modes--one for each theme (Space, Western, Army, Barnyard and Bo Beep). By playing through each themed story mode, you encounter each theme's 3 shooting galleries and 2 to 3 additional games. Once you unlock each game (through goal achievements or prize tickets), you can head to the game creator area and make your own version of the game to play through. I imagine most players will immediately line up all the shooting galleries and never look at the other mini games again.

Because the shooting galleries are pure gold. No question, they are the reason to consider buying this game. Aiming and firing with the Wii remote feels great--I recommend turning off the cursor for a truer-to-the-ride experience.

The presentation starts off beautifully, with a fully animated intro in which the toys set up the game you're about to play. This is the backstory of the ride, and it's great fun to see it finally brought to life with dazzling Pixar animation. It's right about here, however that you'll also notice one big disppointing aspect of this game: The compete lack of actual music from the films. The game's music score is pleasant (and actually very effective in the army and space sequences), but it's a bit disheartening to find that, with all the care and attention to detail that went into this game, the powers that be couldn't fork over a bit of extra cash to license "You've Got a Friend In Me." Cue the old hag from Princess Bride: "BOOOOOOOOOOOOOOOO!!!!!!" One other beef: Most shooting galleries end by asking you to shake the remote for extra points. Note to all game producers: Shaking the Wii's remote over and over is not fun. It's never been fun. It never will be fun. No more shaking!

Back to the positives: The character animation throughout is superb. The visual style of the shooting galleries is perfect. The voice work (by almost the entire original cast) is great, though there should be more (you'll hear the same gags repeated before the round in progress ends). R. Lee Ermy is his usual awesome self in the army sequences.

The game includes six 3D renditions of select shooting galleries which must be unlocked and played using the included 3D glasses. Do not expect the same 3D you get on the ride. This is the red/blue style that drains away the color. It does provide an effective, fun sensation that you're actually firing into your television screen. After a few 3D rounds, however, I came away with a headache. Still, it's a nice bonus feature. Ride-theme Wiimote faceplates are also included.

All in all, it's a fun, good-humored, visually dazzling home version of the ride. With the do-it-yourself game sequencer, you can eliminate the extra mini games and simply play the awesome shooting galleries.

Not bad at all.

Saturday, August 8, 2009

The Call of the Wuhu



If you had to pick a videogame setting to spend eternity in, you probably couldn't do better than to choose Wuhu Island, the colorful locale of Nintendo's Wii SPORTS RESORT. With its sunny beaches, crystal clear waters, friendly whales, Miis knocking each other about with plastic swords, and hyper-adorable, Frisbee-chasing puppies, the place easily sweeps you up in its jolly, good-natured atmosphere.

If you own a Wii and haven't picked this beauty up yet, dive in: You won't be sorry. Of the twelve events, branching into twenty four different games, there isn't a clunker in the bunch: I even love the two events pooped on by some reviewers: Cycling and Canoeing (both of which will get your blood pumping).


It is true, however, that Archery, Frisbee and Ping Pong are insanely addictive and startlingly life-like: They simply FEEL right. Golf and Bowling are improved from their already-excellent debut in Wii Sports. Swordplay is a blast. Wakeboarding and Power Cruising provide quick, intense fun amid dazzling visuals. The Three Point Basketball challenge is a hoot, as is the simple but quick-paced Half Court game.


Then there are the two Air Sports: Skydiving and Island Flyover. What other game introduces itself to you by throwing you out of an airplane to literally dive into the game? Falling, spreading your arms and gliding around to hook up with fellow divers as you plumet earthward--This is true wonderment. This is the genius of Shigeru Miyamoto and his crew firing on all cylinders. As for the Island Flyover...It's simply the most enjoyable, addictive endlessly fun free-flight game ever created. After two weeks of playing, I still haven't found those last two checkpoints...and I'm not gonna cheat on this one!

The game is wildly fun. As with most projects involving Miyamoto and the Miis, it is polished, whimsical and packed with humor and hidden surprises.

I do have a couple of mini complaints regarding odd omissions in its presentation. Miyamoto's team put tons of effort into making Wuhu Island a great place to visit and fly around, but they stopped short in many respects: Why is the main menu so plain? Why can't you watch a replay of your cycling race? For crying out loud, why can't you do anything with your skydiving photos? I'm sure the answer is: They ran out of time.

Nintendo should immediately start work on a follow-up. Bring back all these sports, plus tennis and baseball . But, most importantly, turn Wuhu Island into a full virtual-reality Animal Crossing-style game starring the Miis. Give players a choice between regular (choose games from a menu) and Wuhu Life mode.

In this new mode, your Mii would blow all his cash on his vacation and find himself without a plane ticket home. He'd be stuck living in a tent on the beach, chewing seaweed, with nothing left but his souvenir Ping Pong paddle. Good thing the games would have cash prizes in this mode! Your Mii would explore the Island on foot, talking to residents, making friends, and accepting sports challenges. Earn money for equipment, lodging and accesories...the possibilities are endless. You could work your way up from beach bum to Wuhu Island's most famous pro! Invest in the Island, opening a Scuba Club and an indoor Ski Slope! There's so much that could be done with this place!

That would turn an already great game into the best thing ever to appear on a console. As is, it's still a wonderful creation.

Sunday, May 24, 2009

Punchout Returns in Style


The Wii remake of the classic Nintendo game Punchout!! blends frantic, addictive gameplay with some of the funniest character animation ever to grace a game.

My favorite games usually involve the chance to interact with memorable, well-animated characters. Punchout delivers this experience at a level of polish, intensity and charm that can only be matched by Nintendo's own Super Smash Brothers Brawl.

Punchout's a different animal, though. While Brawl revels in chaos and on-the-fly strategy, Punchout works almost like a quick-reflex puzzle game. Each fighter has his own mannerisms and attacks: Some punches cannot be countered, and some leave the character wide open to a fist in the face or belly. Visual and audible clues in the character's taunts and windups give you a split-second reveal of the incoming attack. If you can react quickly enough, and keep your attention sharp as the fight increases in speed and complexity, you will win.

Most likely, winning will take a while, with later fights needing to be repeated over and over as you:

1) Figure out the fighter's patterns and clues
2) Practice until you can respond quickly enough

That second point is the kicker, as Punchout is brutally unforgiving: Badly-timed moves lead to merciless pummelings for your character, Little Mac. Persistence, alertness, and lots of trial and error lead to victory.

Fortunately, Punchout is incredibly fun to play. The Thirteen opponents (plus one hidden cameo) form the most entertaining gaggle of pompous, egotistical meatheads to ever grace a game. As they strut, preen, boast and taunt, you can't help but smile. You'll chuckle later as they panic and lose their composure once you've discovered their weaknesses. Along the way, you'll find yourself involuntarily laughing and shouting out loud: Punchout truly becomes an immersive, emotion-grabbing thrill ride.

At its best, Nintendo delivers games that "click" on a level of sheer entertainment rarely matched by other companies. Bravo to Next Level Games (whose talented crew brilliantly crafted this remake for the big "N"), and welcome back, Punchout!!

Sunday, May 10, 2009

STAR TREK REVIEW


The trailers did their job, and got me interested. The good buzz from advance screening audiences made me hopeful. As I took my seat at the first digital screening in my town, I expected to see a decent new Trek film. Nothing, however, could prepare me for how insanely fun this movie is.

Finally: Star Trek done right. Star Trek's best ideas combined with great acting, a solid script and enough of a budget to do it justice. Wow. If anything, this movie proves just how solid and timeless Gene Roddenberry's original concept was, and it's exhilarating to witness a new generation of viewers discovering this optimistic, thrilling dream of the human race's future.

The cast makes this thing fly, enabling the film to work as a tale of believable people facing incredible challenges. Everyone gets a chance to shine, and the characters instantly come to life whether or not the audience knows them from previous versions. Kirk is believable. Spock is terrific. Bones, Scotty and Chekov are hilarious. Uhura and Sulu are sincere and effective. Captain Pike provides a solid base of maturity and and courage: You believe one hundred percent that the younger crew members would risk their lives to rescue him.

And Leonard Nimoy's on hand to bless the procedings in one of the best and classiest cameos in film history.

Isn't it great to finally see a Trek movie that can stand side by side with other great big-budget action flicks? One that doesn't feel like a show episode? One that takes chances, stirs things up and touches your emotions like no Trek film has done since Wrath of Kahn?

One great scene after another. Every major crew member gets a moment to prove just why they deserve to be on this team. Every use of the transporter has a unique spin, either tragic or humorous. Scotty's arrival on ship--via accidental materialization into the engine's cooling system--was entertaining on an additional level: The filmmakers actually staged a way for the Enterprise to give birth to him!

The villain functions well, driving the story without pulling the spotlight away from the Enterprise Crew, but he's not terribly memorable. This leads to my one complaint about the film: No Klingons in sight! Klingons are fun villains, and need to return to screen ASAP.

All in all, the best and most heart-felt action movie I've seen in ages--More than I ever expected.

I want Klingons in the sequel!

Friday, April 24, 2009

Excitebots: Weird, Wonderful Nintendo




Nintendo is the Wonka Chocolate Factory of the video game industry.

No other game company can top Nintendo's knack for suddenly unveiling wonderfully bizarre games--Perplexing titles no one expected, arriving out of nowhere and delivering some of the best gameplay ever conceived.

Excitebots has arrived. Nintendo, I love you.

Here's a game where you travel the globe to race large robotic animals at 200 m.p.h. across wild off-road courses. That's not the weird part.

The robotic animals morph during the race: They roll on wheels, run on mechanical legs, swing around posts with robotic arms, and glide through the air. And, with time, they can dress up like cowboys, punk rockers and ballerinas.

That's not the weird part, either.

While piloting the robots, you will also be bowling, throwing darts, punting footballs, shooting soccer goals, making sandwiches, hurling pies at evil clowns, fishing, shaking off giant denture attacks, rescuing butterflies, smacking home runs and playing poker.

Yes, that's the weird part.

Now, I could be wrong, but I don't think anyone has ever combined racing and poker into one game before. Amazingly, it works. In fact, it's a blast, and the controls are easy to learn. Excitebots is one of the most thrilling, addictive and insanely enjoyable games I've ever played. If you own a Wii, check this thing out.

Now, excuse me. I need to earn enough stars to dress up my awesome hummingbird bot in an airline pilot costume.