Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Wednesday, September 16, 2009

Toy Story Mania Comes Home


At Disneyland Resort and Walt Disney World, the manic, wildly entertaining Toy Story Mania ride opened in 2008 to rave reviews, long lines and a lot of ecstatic, happy customers. When Disney announced production of a home version for the Nintendo Wii, fans rejoiced, but with a touch of skepticism: Could a home version possibly do justice to the amazing ride? Turns out, the answer is....yessss.....mostly....

Toy Story Mania (the Wii game) is a polished, beautifully crafted game that captures the ride's most important element--the pace and feel of the target games--perfectly. The plate-smashing, balloon-popping, hoop-tossing fun arrives intact. What's missing, of course are the giddy spinning of the ride vehicles, state-of-the-art 3D, water spray and air blasts. And the half hour waiting lines.

Writing as an adult fan of the ride, let me answer the question other theme park fans want to know: Is the home version worth a purchase?

Yes. Just keep your expectations realistic. This is, at its heart, a mini-game collection based around the themes and characters of Toy Story. All the games from the ride are represented (including the pie toss practice round), but not as they appear at the parks: That would be impossible to replicate. Instead, each of the ride's five main games are each represented by three separate, smaller shooting galleries, each filled with goals and secrets. The home version is padded out with additional carnival-style games that range from fun (skeeball and basketball hoops) to average (simon-says waggle fests). In addition to a front-and-center story mode that roughly follows the ride's progression, there are 5 additional story modes--one for each theme (Space, Western, Army, Barnyard and Bo Beep). By playing through each themed story mode, you encounter each theme's 3 shooting galleries and 2 to 3 additional games. Once you unlock each game (through goal achievements or prize tickets), you can head to the game creator area and make your own version of the game to play through. I imagine most players will immediately line up all the shooting galleries and never look at the other mini games again.

Because the shooting galleries are pure gold. No question, they are the reason to consider buying this game. Aiming and firing with the Wii remote feels great--I recommend turning off the cursor for a truer-to-the-ride experience.

The presentation starts off beautifully, with a fully animated intro in which the toys set up the game you're about to play. This is the backstory of the ride, and it's great fun to see it finally brought to life with dazzling Pixar animation. It's right about here, however that you'll also notice one big disppointing aspect of this game: The compete lack of actual music from the films. The game's music score is pleasant (and actually very effective in the army and space sequences), but it's a bit disheartening to find that, with all the care and attention to detail that went into this game, the powers that be couldn't fork over a bit of extra cash to license "You've Got a Friend In Me." Cue the old hag from Princess Bride: "BOOOOOOOOOOOOOOOO!!!!!!" One other beef: Most shooting galleries end by asking you to shake the remote for extra points. Note to all game producers: Shaking the Wii's remote over and over is not fun. It's never been fun. It never will be fun. No more shaking!

Back to the positives: The character animation throughout is superb. The visual style of the shooting galleries is perfect. The voice work (by almost the entire original cast) is great, though there should be more (you'll hear the same gags repeated before the round in progress ends). R. Lee Ermy is his usual awesome self in the army sequences.

The game includes six 3D renditions of select shooting galleries which must be unlocked and played using the included 3D glasses. Do not expect the same 3D you get on the ride. This is the red/blue style that drains away the color. It does provide an effective, fun sensation that you're actually firing into your television screen. After a few 3D rounds, however, I came away with a headache. Still, it's a nice bonus feature. Ride-theme Wiimote faceplates are also included.

All in all, it's a fun, good-humored, visually dazzling home version of the ride. With the do-it-yourself game sequencer, you can eliminate the extra mini games and simply play the awesome shooting galleries.

Not bad at all.

Saturday, August 8, 2009

The Call of the Wuhu



If you had to pick a videogame setting to spend eternity in, you probably couldn't do better than to choose Wuhu Island, the colorful locale of Nintendo's Wii SPORTS RESORT. With its sunny beaches, crystal clear waters, friendly whales, Miis knocking each other about with plastic swords, and hyper-adorable, Frisbee-chasing puppies, the place easily sweeps you up in its jolly, good-natured atmosphere.

If you own a Wii and haven't picked this beauty up yet, dive in: You won't be sorry. Of the twelve events, branching into twenty four different games, there isn't a clunker in the bunch: I even love the two events pooped on by some reviewers: Cycling and Canoeing (both of which will get your blood pumping).


It is true, however, that Archery, Frisbee and Ping Pong are insanely addictive and startlingly life-like: They simply FEEL right. Golf and Bowling are improved from their already-excellent debut in Wii Sports. Swordplay is a blast. Wakeboarding and Power Cruising provide quick, intense fun amid dazzling visuals. The Three Point Basketball challenge is a hoot, as is the simple but quick-paced Half Court game.


Then there are the two Air Sports: Skydiving and Island Flyover. What other game introduces itself to you by throwing you out of an airplane to literally dive into the game? Falling, spreading your arms and gliding around to hook up with fellow divers as you plumet earthward--This is true wonderment. This is the genius of Shigeru Miyamoto and his crew firing on all cylinders. As for the Island Flyover...It's simply the most enjoyable, addictive endlessly fun free-flight game ever created. After two weeks of playing, I still haven't found those last two checkpoints...and I'm not gonna cheat on this one!

The game is wildly fun. As with most projects involving Miyamoto and the Miis, it is polished, whimsical and packed with humor and hidden surprises.

I do have a couple of mini complaints regarding odd omissions in its presentation. Miyamoto's team put tons of effort into making Wuhu Island a great place to visit and fly around, but they stopped short in many respects: Why is the main menu so plain? Why can't you watch a replay of your cycling race? For crying out loud, why can't you do anything with your skydiving photos? I'm sure the answer is: They ran out of time.

Nintendo should immediately start work on a follow-up. Bring back all these sports, plus tennis and baseball . But, most importantly, turn Wuhu Island into a full virtual-reality Animal Crossing-style game starring the Miis. Give players a choice between regular (choose games from a menu) and Wuhu Life mode.

In this new mode, your Mii would blow all his cash on his vacation and find himself without a plane ticket home. He'd be stuck living in a tent on the beach, chewing seaweed, with nothing left but his souvenir Ping Pong paddle. Good thing the games would have cash prizes in this mode! Your Mii would explore the Island on foot, talking to residents, making friends, and accepting sports challenges. Earn money for equipment, lodging and accesories...the possibilities are endless. You could work your way up from beach bum to Wuhu Island's most famous pro! Invest in the Island, opening a Scuba Club and an indoor Ski Slope! There's so much that could be done with this place!

That would turn an already great game into the best thing ever to appear on a console. As is, it's still a wonderful creation.

Sunday, May 24, 2009

Punchout Returns in Style


The Wii remake of the classic Nintendo game Punchout!! blends frantic, addictive gameplay with some of the funniest character animation ever to grace a game.

My favorite games usually involve the chance to interact with memorable, well-animated characters. Punchout delivers this experience at a level of polish, intensity and charm that can only be matched by Nintendo's own Super Smash Brothers Brawl.

Punchout's a different animal, though. While Brawl revels in chaos and on-the-fly strategy, Punchout works almost like a quick-reflex puzzle game. Each fighter has his own mannerisms and attacks: Some punches cannot be countered, and some leave the character wide open to a fist in the face or belly. Visual and audible clues in the character's taunts and windups give you a split-second reveal of the incoming attack. If you can react quickly enough, and keep your attention sharp as the fight increases in speed and complexity, you will win.

Most likely, winning will take a while, with later fights needing to be repeated over and over as you:

1) Figure out the fighter's patterns and clues
2) Practice until you can respond quickly enough

That second point is the kicker, as Punchout is brutally unforgiving: Badly-timed moves lead to merciless pummelings for your character, Little Mac. Persistence, alertness, and lots of trial and error lead to victory.

Fortunately, Punchout is incredibly fun to play. The Thirteen opponents (plus one hidden cameo) form the most entertaining gaggle of pompous, egotistical meatheads to ever grace a game. As they strut, preen, boast and taunt, you can't help but smile. You'll chuckle later as they panic and lose their composure once you've discovered their weaknesses. Along the way, you'll find yourself involuntarily laughing and shouting out loud: Punchout truly becomes an immersive, emotion-grabbing thrill ride.

At its best, Nintendo delivers games that "click" on a level of sheer entertainment rarely matched by other companies. Bravo to Next Level Games (whose talented crew brilliantly crafted this remake for the big "N"), and welcome back, Punchout!!

Friday, April 24, 2009

Excitebots: Weird, Wonderful Nintendo




Nintendo is the Wonka Chocolate Factory of the video game industry.

No other game company can top Nintendo's knack for suddenly unveiling wonderfully bizarre games--Perplexing titles no one expected, arriving out of nowhere and delivering some of the best gameplay ever conceived.

Excitebots has arrived. Nintendo, I love you.

Here's a game where you travel the globe to race large robotic animals at 200 m.p.h. across wild off-road courses. That's not the weird part.

The robotic animals morph during the race: They roll on wheels, run on mechanical legs, swing around posts with robotic arms, and glide through the air. And, with time, they can dress up like cowboys, punk rockers and ballerinas.

That's not the weird part, either.

While piloting the robots, you will also be bowling, throwing darts, punting footballs, shooting soccer goals, making sandwiches, hurling pies at evil clowns, fishing, shaking off giant denture attacks, rescuing butterflies, smacking home runs and playing poker.

Yes, that's the weird part.

Now, I could be wrong, but I don't think anyone has ever combined racing and poker into one game before. Amazingly, it works. In fact, it's a blast, and the controls are easy to learn. Excitebots is one of the most thrilling, addictive and insanely enjoyable games I've ever played. If you own a Wii, check this thing out.

Now, excuse me. I need to earn enough stars to dress up my awesome hummingbird bot in an airline pilot costume.

Saturday, February 14, 2009

Animal Crossing


Animal Crossing's concept sounds dreadful, but--like so many Nintendo creations--once you actually sit down and play the thing, it unfolds as a charming, funny and incredibly entertaining experience.

With the Wii incarnation marking the franchise's third release in several years, Animal Crossing is a non-game in which you move to a small village and...well...collect seashells and pick fruit. You also spread rumors, start trends, save the local museum, get annoyed with your neighbors, and hit rocks with a shovel in hopes that money might fly out. Thanks to sharp style and gobs of good, weird humor, this is all a hundred times more fun than it sounds.

Imagine a cross between the TV classic The Prisoner and Richard Scary's Busy Town. You begin life in your one-of-a-kind randomly-generated village by working to pay off your mortgage to the notorious Mr. Tom Nook. He's a human-sized raccoon. The mayor's a tortoise, dogs are cops, an owl runs the museum, a huge mustachioed pigeon tends bar at the coffee house, and your random assortment of ever-changing neighbors run the gamut from horses to mice and kabuki-faced cats. Each and every one of these villagers has a distinct personality, and that's where the charm of Animal Crossing shines. This was the original "game that plays even when you're not there." Using the system's internal clock as a reference, the game changes and updates what's happening in the village each time you boot up, creating an effective illusion that life in the place continues in your absence. Stay away too long and you might return to find your house infested with cockroaches, which you'll have to stamp out. Neighbors come and go (you can influence this). Special events happen weekly, monthly and annually. A fan favorite takes place every Saturday night at Brewster's coffee bar: The whimsical and incredibly cool folk singing dog, K.K. Rider, performs a song of your choosing, after which you can take home a recording to listen to on a virtual tape player.

The game has minor goals--Earn money, upgrade your house, improve the village, collect stuff, catch rare fish, donate fossils to the museum--but Animal Crossing is best enjoyed for what it is: A relaxing, surreal, good-humored trip to a fantasy vacation spot, meant to be enjoyed in short bursts. It won't change anyone's life or challenge anyone's reflexes...but it certainly makes people smile.