Sunday, March 20, 2011

Mixed Feelings About Florida's Mansion "Upgrade"

Walt Disney World has unveiled its new interactive graveyard-themed queue for the Haunted Mansion.

Hmmm.

On the one hand, it's clever, imaginative, and has some terrific new busts that match the Mansion's visual style and macabre humor fairly closely.

On the other hand, it pretty much destroys any feeling of creepy foreboding one should feel when approaching the Haunted Mansion. Now they're telling you right up front that "the ghosts are going to look something like this" and "it's all in good humor, don't be scared."

This is going to be nice for small children braving the Mansion for the first time; They'll be reassured that the ghosts are actually a bunch of crazy characters who care more about looking creepy than seriously trying to scare the guests.

Here's a video from Jeff Lange. You be the judge.



Some detractors are already labeling it "McMansion Playland." I don't think it's as disastrous as that--In fact, I like quite a bit of it. I like the busts, even though the twins look far too cartoony (plus I never like dead children jokes). I love the tributes to Marc Davis, Paul Frees, Thurl Ravenscroft and many others who brought this wonderful ride to life. I like the crazy bookcase.

But, I do think it goes too far. It's too loud, too silly, and it gives too much away too soon. And I really, really hate that obnoxious Playhouse Disney-style poetry booth--even though it's technically impressive. For crying out loud, you should not be hearing the ghosts talk to you before you've even reached the front door! The whole point of the ride's pacing is to start with cold drafts, stretching paintings, and lots of creepy atmosphere, then build up to the ghosts actually making themselves visible to you. Now that whole terrific concept has been tossed out the cobwebbed window.

Haunted Mansion purists will despise it. Most families visiting the park will probably love it. I'm hoping that the folks who put this together take a good look at the thing and eventually replace some of the atmosphere-ruining setpieces with something equally imaginative--but far more subtle and eerie.

Good storytellers don't give everything away in the prelude.

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