Sunday, March 20, 2011

Mixed Feelings About Florida's Mansion "Upgrade"

Walt Disney World has unveiled its new interactive graveyard-themed queue for the Haunted Mansion.

Hmmm.

On the one hand, it's clever, imaginative, and has some terrific new busts that match the Mansion's visual style and macabre humor fairly closely.

On the other hand, it pretty much destroys any feeling of creepy foreboding one should feel when approaching the Haunted Mansion. Now they're telling you right up front that "the ghosts are going to look something like this" and "it's all in good humor, don't be scared."

This is going to be nice for small children braving the Mansion for the first time; They'll be reassured that the ghosts are actually a bunch of crazy characters who care more about looking creepy than seriously trying to scare the guests.

Here's a video from Jeff Lange. You be the judge.



Some detractors are already labeling it "McMansion Playland." I don't think it's as disastrous as that--In fact, I like quite a bit of it. I like the busts, even though the twins look far too cartoony (plus I never like dead children jokes). I love the tributes to Marc Davis, Paul Frees, Thurl Ravenscroft and many others who brought this wonderful ride to life. I like the crazy bookcase.

But, I do think it goes too far. It's too loud, too silly, and it gives too much away too soon. And I really, really hate that obnoxious Playhouse Disney-style poetry booth--even though it's technically impressive. For crying out loud, you should not be hearing the ghosts talk to you before you've even reached the front door! The whole point of the ride's pacing is to start with cold drafts, stretching paintings, and lots of creepy atmosphere, then build up to the ghosts actually making themselves visible to you. Now that whole terrific concept has been tossed out the cobwebbed window.

Haunted Mansion purists will despise it. Most families visiting the park will probably love it. I'm hoping that the folks who put this together take a good look at the thing and eventually replace some of the atmosphere-ruining setpieces with something equally imaginative--but far more subtle and eerie.

Good storytellers don't give everything away in the prelude.

Saturday, March 5, 2011

Tiny Wings: Pure Animated Magic in a 99 Cent Game



Normally, I keep my app reviews on my other blog, but Tiny Wings--a simple, unpretentious iPhone game--is something special. It's a terrific, charming little work of art. And I do believe a video game qualifies as art when all its elements come together to create an emotional response to a created world.

Still images don't do it justice. Even the video I've linked to above doesn't completely convey its charm.

It begins with a flightless bird in a nest. As the sun rises, he leaps to the sky fluttering his tiny wings, only to drop earthward toward the rolling hills that make up his island home. When you touch the screen, he folds his wings. If he's airborne at the time, he'll dive faster. If grounded, on the downhill slope of a valley, he'll slide and pick up speed in an attempt to catapult himself off the crest of the next hill. You need to remove your finger from the screen on the upslopes to allow him to flap his wings.

The goal is simple: try to hit the downhill slopes just right, pick up speed for launch, and stay in the air for as long as possible, to traverse as many islands as you can before night falls.

Two things make this simple idea soar (sorry):

1) You get thrills and a big, goofy grin on your face as you chain "perfect slides" together and keep the bird airborne for longer and longer flights. The physics are believable and the sense of flight really tickles your imagination. Plus...

2) The presentation is perfect--Simple, sharp, and totally charming. From the Yellow Submarine-ish landscape to the catchy, joyful music score to the bird's joyful cries, this game presents a little animated world that is instantly likeable and memorable. The camera zooms in and out to keep the bird in frame, the landscape colors change each day you play, day turns to night and the combined sense of freedom and urgency keeps the momentum rolling.

And, when night inevitably catches up with the hero, he curls up and falls asleep for the most soothing game-over moment in iPhone history.

There are a lot of fun games in the iPhone App Store, but very few combine solid gameplay with a real sense of style, wonder and charm. Tiny Wings is a rare, perfectly-executed little gem, and its creator, Andreas Illiger, deserves congratulations and much success.